..dark_46
rush_2
ways to get to rush_2:
traveling vast quantities of space to encounter the rush 2 arena map
the game in this universe is a portal into that universe
realizing that i am in a rush 2 arena map already too
reality exhibits rush_2 properties:
empty buildings / underdetermination:
ability space renders rush_2 phantom buildings
the inability to climb in and peer within the buildings
out of bounds of ability space
renders the rush_2 philosophy
the deterministic profile of rush_2
ramps
pathways
leads to surrounding structures and buildings, peripheries, as ghost like structures. empty. hollow.
the delta between inferred space and ability space is the space of empty/underdetermination
underdetermination is the key here.
it is underdetermined whether there edists a real interiority in these inaccessible buildings.
ikea
from the outside
after hours