..dark_46 rush_2
 
ways to get to rush_2:
 
traveling vast quantities of space to encounter the rush 2 arena map the game in this universe is a portal into that universe realizing that i am in a rush 2 arena map already too
 
reality exhibits rush_2 properties:
 
 
empty buildings / underdetermination:
 
ability space renders rush_2 phantom buildings the inability to climb in and peer within the buildings out of bounds of ability space renders the rush_2 philosophy
 
the deterministic profile of rush_2
 
ramps pathways
 
leads to surrounding structures and buildings, peripheries, as ghost like structures. empty. hollow.
 
the delta between inferred space and ability space is the space of empty/underdetermination
 
underdetermination is the key here. it is underdetermined whether there edists a real interiority in these inaccessible buildings.
 
ikea from the outside after hours